10 hours ago, Xer0botXer0 said:
I'd receive a lot of discouragement over making an open world mmo rpg
Im not sure its really discouragment, Once you are on these fourms long enough, even a few weeks, you will see a lot of people (weekly/monthly) who all have the same post, "I want to make an MMO RPG". People advise against this, and thats because it is a mammoth task, it could take 20/30 people years to make this type of game, and as 1 person you could be 20/30 years. While it is good to use something you are interested in to learn, what happens 99% percent of the time you will hit a road block, and become very discouraged very quickly, and a lot of people give up. Its not out of malice that people tell you not to do this, its from personal experience, and its echod here on a daily basis by professional people who work in the gaming industry. The advantage of doing smaller projects first, is that you hit more of these problems early on, and learn from them. When your touching on so many systems of an MMO RPG, its easy to just jump to some other part when you get stuck at something, you could spend weeks avoiding problems that you may already learn how to fix doing smaller projects. I respect the drive and willingness to learn and not give up, but to see your looking at server code, while in another post wasnt sure about what try{}catch{} are, and a few other posts about not understanding some language basics, Id compare this to learning to walk before you run, but an MMO RPG is more like several back to back marathons.
I agree with the above, learn what you can on RPG maker, and when/if you outgrow it move on to the next stage. You will be more likely to stick with a project as long as you can see progress. And learn from your mistakes. Make as many as possible, The more mistakes you make, the more you will learn as to why they where mistakes