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Six Steps to Superior Product Prototyping

Started by February 25, 2017 09:10 PM
0 comments, last by khawk 7 years, 7 months ago

The First Round Review has posted an excellent article applicable to game development and game prototyping. Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer is an interview with Caitlin Kalinowski, Head of Product Design Engineering at Oculus, where she discusses her prototyping strategy, pitfalls, and how to iterate your way to success.

Also intriguing is the background information on the design strategy for the Oculus Rift headset and controllers:


"On the Oculus Rift, if you didn

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