18 hours ago, ferrous said:
You can 'get past' a female jedi? Oh gee, how enlightened of you... I think your sexism is showing. Even the OT hinted at Leia having force powers, and being the last hope if Luke failed.
The multiplayer portion of a CoD game doesn't need to be historical, and it's really not going to be, nor should it, so it's a little weird to enforce the, "No women or people of color" rules. Yes, I'm sure it will drive the weeaboos insane. I guess they could do something even sillier like with the America's Army games, where everyone always plays the 'good guys', and all the opponents always look like the 'bad guys' (AKA everyone who is not on your team looks like a Nazi) Though to be honest, I find that disturbing too. Though a more practical option, would be a way to disable all player customizations -- which might be kind of nice anyway, since i find games where everyone gets to wear an entirely different hat / outfit / painted guns, the games look really garish.
If they wanted to have a historical campaign (SP or MP), and do it from a different and accurate perspective, that'd I'd be all for. Maybe someone of color from the australian or indian regiments in North Africa, one of the actual famous russian women (yes those are three separate links)
Nothing HAS to be historical accurate, you know? The dev is not forced to create a historical accurate game. They can do whatever they please, have the germans win the war (wolfenstein), or feature n4zi zombies.
But they cannot have their cake and eat it too. They cannot do whatever the f*ck they like and shove fantasythings into their game, and then enter the big stage and boast about how historically accurate their game is (which AFAIK they did, even IF they were talking about the single player campaign).
And then there is the thing that gets me most, the apparent lazyness on part of the dev such light historical skins over a clearly modern warfare game show. Nobody seems to care to think outside of the box, maybe for fear of players not liking it, or because they ARE lazy (or just lack the money or time), and it just shows how little they think of their player base. Just give them their yearly dose of modern warfare, skin it however you like, but don't you DARE change the tried and tested gameplay to better suit the skin were putting over the whole thing.
Yes, currently we don't know about the story campaign (given its CoD, I don't expect it will make history buffs happy), and its only the multiplayer. But we have seen how this kind of thinking ruined the single player campaign of other games *cough*BF1*cough*, and it is not diversity that is the cause. Its game developers playing it safe and not investing enough anymore into their games, money and time just as much as brain power.
18 hours ago, ferrous said:
Uhhh...depends entirely on where the game is set, and what viewpoint is chosen. The whole pacific theatre has Japan and China. Japanese Americans fought in the war too, even as their families were in internment camps. In North Africa, there were Indian and Australian regiments. The Maori's had their own battalion.
I think the problem is that people tend to have a vision of the allied forces being all-white, and therefore not bothering to model or show anyone of any other color in the war.
Well, then offer factions, imperial japanese army, the different factions of the chinese civil war going on at the time, the all black US divisions, the different regiments of the commonwealth nations of color, the german african auxiliaries.
You can easely find asian and black combatants for both the allied and the axis side. You sometimes just have to dig deeper. And then invest a little bit more into additional uniforms. Hell, nobody would care if the african auxiliary fighting on the axis side would get the latest german tech.... germany normally gave their allies the older tech, but then it is quite feasible that out in the field the germans hand out newer stuff to their allies just to make sure they can hold the line.
Hell, THIS actually would be diversity. Over all those generic black and asian and caucasian avatars skinned with german or US uniforms all the smaller combatant nations of WW2 get forgotten. What about the ottoman empire? What about all the eastern european nations that fought for their nations freedom vs the red army? What about the african auxiliaries wo fought for countries they most probably haven't visited in their life?
Of course that costs time an money to recreate. Its much easier to do a half assed job, and pat each other on the back on a job well done.
12 hours ago, swiftcoder said:
I'd like to point out that about 1 million black men served in the US armed forces in WWII.
That isn't some drop-in-the-bucket number where you'd be unlikely to ever see a black face. That's nearly 10% of the total US armed forces by the end of WWII.
Which is why at least I like to see black soldiers appear in a WW2 themed game... just not in the lazy way as CoD:WW2 currently features them.
10 hours ago, deltaKshatriya said:
Fair enough, it's definitely not a realistic game. It's just..weird I guess to see that? It won't make or break multiplayer, sure.
Like I said, I hadn't realized it's a customization option for multiplayer, so I can understand why they have it. The only other option would be no customization at all, which I guess wouldn't be ideal.
Well. I might sound like a broken record here, but multiplayer IS an important part of a CoD game. Is it striving to be as historical accurate as the single player campaign? No. Is it able to tell a story like the single player campaign? No.
But just like Zombie modes stick out like sore thumbs in a game set in a historical setting, a mutliplayer done in such a lazy fashion does as well. Really, its not a binary choice. You can have customization AND historical accuray. Sure, there are some limitations as to what uniforms your avatar can wear depending on the skin color and gender you select. You can still participate on both sides, you might just get assigned a different uniform.
Some people might dislike the idea of having a bunch of allies fight together instead of germans vs. US, sure. You could make everyone happy by adding a switch so you could activate or deactivate faction uniforms. History buffs would never have to see black wehrmacht soldiers, and guys who like their games more uniform would only see wehrmacht soldiers on the other side.
And that is just a stupid idea I came with in minutes. I am sure if you would really invest the time one of the main modes of your game deserves into thinking through how to balance customization vs. historical accuray, you could come up with better, and maybe cheaper ways to allow the maximum amount of customization for the minimum amount of time and money invested.
And yes, IF the developer went unto the stage clearly depicting this game was a fantasy alternate history story meant to entertain, I would stop complaining as much... it would still be a missed opportunity to move the FPS multiplayer format forward, and I still might talk about it as modern warfare in a new skin.
But the whole reason WHY the thing is worth talking about is because some corporate shills from marketing cannot stop themselves going on the big stage and talking big about how this game is historical and patriotic and all... I know, marketing. But how many people are going to believe the crap? How many people take the fantasy WW2 story they came up with as canon without ever opening a single history book?
History deserves more than that.
EDIT:
To give some more examples on how this can be a problem and how others think outside of the box to give the history buffs something:
I am a longtime World of Tanks fan. Yes, that game is about as historical accurate as Wolfenstein. It has no real PvE or single player content as of yet, and historical accuray never has been the main goal, no matter what some marketing shills claim.
WG.net did a test run with a more historical nation vs. nation mode some time ago, where each side only would have tanks of a single nation, fighting against tanks of a single nation on the other side (normal random matches have mixed nations). The mode totally bombed. The nations were just not very balanced against each other, so the french tanks slaughtered everyone else because they were the only ones with autoloaders at the time.
Now there is talk about WG.net finally returning the the nations vs. nation mode, but as a PvE mode, where people choose a campaign, pick their tanks from a limited set of tanks of the right nation (for example russian KV-1 or T-34, or a select few russian light tanks that participated in campaigns of the time), and then get to fight against AI controlled Pz 3 and 4 in a team... as some kind of cooperative mode.
Now you could say that this is also some kind of lazyness, showing how clearly the devs have trouble balancing their tanks against each other and the different maps. On the other hand, it is a brilliant solution to give the more historical interested people a mode in which they can play a historical campaign with more or less historical gear on either side, without restricting the choice of other people that can still have their random free-for-all-fests.
Will the mode drum up enough interest to survive? Will it upset the matchmaking for the random mode? Time will tell, but WoT clearly has a big enough playerbase to survive with some players less in the random matchmaking queue, and some of the history buffs complaining about having to fight 70's tanks in their Tiger 1 might actually be happy for once, shut up and just enjoy the game... who knows?
Sometimes a small change goes a long way... well, maybe that IS the longterm plan of the CoD:WW2 devs, starting with a free-for-all-history-be-damned random multiplayer mode, and adding a more historically accurate campaign mode later on. Who knows.
EDIT 2:
Oh, and before anyone else mentions it: yes, all of the problems I am talking about are not "caused by diversity". Because I don't think the call for more diversity by itself is the problem. More diversity is good. But its becomes a problem when such righteous calls meet general dev lazyness. That is why I opened the topic. Because I at least feel currently devs are approaching this diversity thing from the wrong angle.
And yeah, maybe I am asking for too much given all the risks and interests these devs have to juggle with at the same time. Still, I think its a discussion worth having.