If there are some good exclusive games coming out, I'd consider getting a PS4 Pro/Xb1x, but most of what I've seen so far seems to be coming to PC and console.
Well, on PS4 you have Horizon Zero Dawn which, unless you have been so saturated with Far-Cry-likes in the last few years that you bitch and moan if yet another game has Radio-Towerish features in it (yes, that really was a complaint), is a brilliant open world game with a refreshing original story (at least not the usual fare we get every year), a rather good graphics for a console game... definitely enjoying my time playing the game even though the close combat system kinda sucks... well, you are not meant to do close combat anyway.
There are the Naughty Dog titles, which I am impartial towards besides The Last of Us. But The Last Us has a remaster on PS4, and a sequel seems to be in the works.
There aren't a slew of good JRPG titles out there anymore, leaving Final Fantasy out which for me is way to Artsy and Special since some decades (I don't like the designs and the gameplay to me moved away from a JRPG), but there are the "Tales..." games which are only slowly coming to Steam, and yet again with non-existent controller support. Tales of Berseria is the first Tales game which seems to have a story worth the playtime, and that is most probably 1-2 years away from a steam release anyway.
Then there is Gravity Rush 2 which must be quite a great game, if you dig its style of art and gameplay.
All in all rather poor for a Console already 4 years old. Still waiting for the old names in the business to stop dicking around with new concepts and game formats, stop betting on a dying platform (mobile), and start releasing sequels to once great console sellers again... still waiting on a new soul calibur, a return of a true Castlevania (Ritual of the night might scratch that itch), or a new Breath of fire game that isn't trying to be so innovative that breaks under its own weight (looking at you, BoF5 Dragon Quarter).
Still, there are now 2-4 good exclusives on the PS4 I know of that are worth playing. And I am sure many more that I haven't heard about yet.
Mostly I bought my PS4 Pro for getting guaranteed controller support for thirdperson titles and fighting games... which with Steam games, is always a gamble. Game might claim full controller support, but the shoddy port is not working right with a controller.
On a console the controllers HAVE to work 100%. Which is why I got Nier: Automata for PS4 even though I originally wanted to buy it for Steam. But "partial Controller Support" was too much of a gamble for me.
I don't understand the problem with 1080p. I've been pc gaming for 20 years with a resolution of at least 1024 * 768. For a period i ran at 1600x1200 (~2000-2005) and now i run at 2560*1080.
I have never been one to go for the cutting edge gpu's, usually settling on a good value mid-high £200-£250 mark. I've never struggled with frame rate. What is it about consoles that has led to this 60HZ/1080P selling point? Why is this so hard to achieve? It should be easier to target a specific framerate for a console because you know the hardware.
I think this move to different version of the same platform will result in 1 of these scenarios for any give game.
1) The game will be optimised for the lowest common denominator and then they will just see how far they can crank the resolution on the beefier version.
2) The game will be optimised for the beefier versions then resolution and possibly quality settings will be lowered on the lowest common denominator until 60HZ is achieved.
Both are bad for different reasons. I cant see a developer micro optimizing for both - the QA is too much. Maybe someone could back me up: due to the complexity of algorithms some algorithms will scale upto 4k (LOD draw distances will also change) no problem while others will not and thus different techniques may have to be developed for the low and high versions.
Also, I hate exclusives - why should i have to shell out £400 to play games when i already own a computer that can do it. There were technical reason in the past to make games exclusve (radically different hardware is 1) but now is it just a way to sucker people in. Please don't tell me exclusives help great games get made - sure it helps somewhat (debatable) - but it's not necessary.
All xbox games are available on windows so comparing PS4 sales to XBOX(x) is not fair - there are customers that are not buying xbox's (and to an extend PS4's) because they have windows pcs (a microsoft product obvs) so I really think a fair comparison is (Windows + Xbox) VS PS4. I think exclusives are the only thing consoles have got going for them now. MS want to sell a great piece of kit, Sony want to sell the right to play certain games - I'm with MS even if it is a losing commercial position.
Well, the problem with 1080p is simple... its still hard to build a 400$ PC that can consistently play games at 1080p/60Hz... or it was 4 years ago when the original PS4 and XBox one came out. By now this is possible... but because both Sony and MS think that they cannot justify a new enhancend PS4 and XBOX just for finally delivering on what they already promised 4 years ago (1080p gaming), they had to throw around 4k and VR which these consoles are just barely able to support.
But I cannot really fault them. You try to sell a gaming PC with controller and OS for 400$ that can play 1080p/60Hz consistently with modern games, and still make a profit, and then come back to tell us this is not a big undertaking from a technical and business perspective.
Sure, you can achieve 1080P/60Hz easely if you lower the fidelity of the graphics. But that usually is not what customers want. If CoD on the PS4 looks considerably worse than CoD on medium settings on the PC... well, people would bitch and moan just as much as they do with 30Hz framerates and upscaling.
If all the console exclusives coming out on PS4 and XBox look like Nintendos firstparty titles released for their weedy consoles... what exactly would the selling point then be for PS or XBox? After all, Nintendo has perfected the "it does not need cutting edge graphics" business model, hard to compete with them on their hometurf.
Big Console titles still need to look great, on not-so-great hardware. Which is why 1080p/60Hz still is a problem on the PS4 and XBox One, save the new supercharged models.
As to exclusives: Do I like them? Hell no. Would I have bought a console without the exclusives as an added incentive? In my case yes because of the lacking controller support for many games on PC. For some gamers that would be a clear no.
So while I hate it when MS or Sony buy up a game and make it exclusive, I have no troubles with some devs not releasing on PC when the game really should be played with a controller and the devs don't want to put up with supporting PC Hardware. And I also have no troubles with the firstparty exclusives... hey, many of these games wouldn't be there if they weren't needed as system sellers. Without an XBox to promote, there might be no Halo. So I don't think hating on firstparty titles for being exclusive is the right thing to do.
As to what the halfstep generations will do to the console market: I am also not sure its an entirely good thing.
But: as a consumer I like it. I hated how the original PS4 was just a tad too weak for true 1080p gaming. I hated how both Sony and MS were in progress of gimmicking up their consoles and promoting non-gaming features when people clearly just wanted powerful gaming machines back then. Thank you, if I want motion control nonsense and hardware feature creep that only 1% of games will ever use, I will buy a nintendo console.
But these new consoles are finally the upgrade over the PS3/XBox 360 generation we have waited for so long. The upgrade from 720p to 1080p gaming. And neither Sony nor MS seem to be spouting any non-gaming nonsense after the consumer backlash 4 years ago. Kinect seems to be dead... good in my book. Hopefully VR nonsense will not detract Sony and MS too much...
As too if this is asking too much of devs... IDK. PC devs have been tackling a way worse problem for years and seem to be able to handle it (unless its Ubisoft or Warner Bros which seem to think that QA is too expensive and not really needed thus skip it entirely). Of course it means less optimization will be done for all the different build targets but then... how many games really optimize that much these days? I feel many just lock the framerate to 30Hz and be done with it.
Or, in case of some Japanese devs, just limit the graphical quality to PS3 level quality. Instant 1080p/60Hz even on the PS4 Old :)
Personally I think its a good thing... locking the hardware for 7 years was never a good idea to begin with. Sure, I was impressed with what devs got out of the PS3... still stopped buying new PS3 games after 4 years or so just because the quality was starting to look shite compared to my gaming PC. At least for the games that weren't shoddy ports.
If renewed hardware means that you can get more up to date graphics at least if you are ready to invest another 400$ every 3-4 years, that is groovy for me. This is an expensive hobby for many of us anyway, with many 1000$ spent on gaming PCs, gaming peripherals, and now DLC infested games, and at least having the option to upgrade your console for the people that can spend the money is great in my book. At least I am getting something in return for my money here, instead of parts of the expierience being held ransom behind a DLC Wall (looking at you, Street Fighter 5).
I do see the concerns... we have to wait and see if there are any merits to those though.