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Week of Awesome V - Administration Thread

Started by June 02, 2017 08:25 PM
124 comments, last by Elijah Leon 7 years, 3 months ago

ah you know what? i'll figure something out. Sign me up, team braynzar. right now just me and possibly a friend of mine. not a member of gdnet (yet) though.

I'm in ! I hope I will be able to finish my game this time.

Team name: Sjs-Studio
Team members: stenol26
Website: http://sjs-studio.com/en/

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Ah, excellent! I intend to join, once again! ^_^

(I'll leave my team-name blank for the moment, with the intention of returning to it at a later point, since there's a call for creativity there.)

Website/Blog: http://thaumaturge-art.com ~ Twitter handle https://twitter.com/EbornIan

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

I'm in ! I hope I will be able to finish my game this time.

Ah, excellent! I intend to join, once again! ^_^


Great to have you both back on board for another year :)

ah you know what? i'll figure something out. Sign me up, team braynzar. right now just me and possibly a friend of mine. not a member of gdnet (yet) though.

Good to hear, i've added you to the list! I've left your looking for artist request up, unless your friend is filling that niche?
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Firstly, thanks for organising this again Slicer, I've enjoyed the last two and i'm keen to see the new website!

Secondly, I'm in!

Teamname: DogAndRocket (Previously StoutWalrus, fancied a change.)

Members: ArThor, ArThors Wife.

Journal: https://www.gamedev.net/blog/2098-arthors-journal/

Twitter: https://twitter.com/DogAndRocket (its new and boring.)

A question about the rules, I'm likely to work with my own engine again but this year I am currently actively developing it for a personal project. I'm likely to work on font rendering, UI, and some scripting type functionality amongst other things over the next few weeks. I would say a lot of this is engine code, not gameplay code, so I'm OK to use it in the competition??? or would this be breaking the rules?

I am currently actively developing it for a personal project. I'm likely to work on font rendering, UI, and some scripting type functionality amongst other things over the next few weeks. I would say a lot of this is engine code, not gameplay code, so I'm OK to use it in the competition??? or would this be breaking the rules?

Yes, that's allowed.

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A question about the rules, I'm likely to work with my own engine again but this year I am currently actively developing it for a personal project. I'm likely to work on font rendering, UI, and some scripting type functionality amongst other things over the next few weeks. I would say a lot of this is engine code, not gameplay code, so I'm OK to use it in the competition??? or would this be breaking the rules?


As newt said, this is perfectly fine. Also glad to see you rejoining us for another year :) The new team name also sounds pretty cool, I like it.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Good to hear, i've added you to the list! I've left your looking for artist request up, unless your friend is filling that niche?

Please keep that up, thanks slicer! (friend is a mathematician, trying to get him into programming, hoping this will be a little motivation for him)

I'm in. My team name is Pooch & Friends, but I have no friends, so just Pooch.

Any online game must be provided in an offline format when submitting the game.

If I understand this correctly, even if I make a browser game and host it somewhere, I will need to bundle it in a windows executable to submit it. Am I right?

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