So I have been prototyping a crafting / survival / RPG style game for a couple of weeks now and want to just get a pulse on a topic related to the game from other people. The topic is how important procedurally generate worlds are to this kind of game. There are generally 3 different ways I general see this approached.
Everything is Procedurally Generated
One way it to procedurally generate everything from the land to the resources. Best example of this method would probably be RimWorld / DwarfFortress.
Static World / Random Resources
This is where the world will be static and you will know the layout of the area after you have played it for a while however the resources needed to survival / progress through the game are placed randomly throughout the world. The best example of this would probably be Project Zomboid.
The “benefit†I generally hear about procedurally generated worlds is that it helps prevent the game from getting boring because the world is different each time you play but then you have game like project zombie where I know certain people who can play that game over and over again regardless that it is a static world (at least as far as layout).
Just curious on what other people think, please leave and comment you wish.