Let's say it's a game where you produce and sell a product (tycoon). Usually in such games you end up producing like 50 variants/subtypes of a product in late game and it become tedious then (micromanagement hell, need for more advanced reporting tools, etc,etc). So, I was thinking that it would be great to introduce some sort of soft limit or encouragement to the player to stick to a lower number of products, like 5-8 for example.
Ideas how such soft limit could work?
Quick solutions:
- sales cannibalize each other
- unfocused marketing (spread on too many products) yelds a penalty
- you own only one factory (I'm not sure if it's great...) and you get a manufacturing penalty for too many different things produced there
- significant fixed cost *per product* for selling those (not sure how it could work, like a shop which sells too many things gets a penalty maybe?)