..and no P2P movement it is. :lol:
100 concurrent players online would be amazing. I'm going to use your conservative points about only sending the data when players are in range, if the player is even moving, etc. So looks like the 15 msgs in/out + host server + interpolated movement is ideal for me.
Not as reactive as I'd like at 15.. I might up it a bit.. I'll do more testing and might create a new thread later if I got a whole new issue :P