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question about movent pathfinding validate on server side in 3d game

Started by February 22, 2017 04:06 AM
0 comments, last by hplus0603 7 years, 9 months ago

I want develop a MMORPG game and completed the pathfinding function recently.

I used navmesh map that exported from unity3d,now I want set this on client-side and find the path.after this send way point to server-side.

server side check the way points is validity.

I have no idea a few days about how to check the way points is validity

I deleted your duplicate question.

You already have a pathfinding solution.

It should be easy to check that:

1) the client that wants to pathfind is close to the reported start point of the path.

2) the path-finder can find a simple path between each waypoint

enum Bool { True, False, FileNotFound };

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