Is there previous work for something like that? Does it even make sense?
I'm a complete beginner when it comes to network programming. From what I've read it sounds like people mostly try out different networking implementations (regarding protocols used, prediction and interpolation approaches, etc.) by hand and end up using what feels best.
I'm wondering whether or not there exist metrics that measure various aspects of an implementation specifically suited or tailored to games. I figure it would be helpful for automated testing, and maybe speed up the development process when you're trying out a bunch of different approaches.
And if there aren't, I also wonder if this would be worth putting some work into to come up with useful metrics, or if consensus is "nah, just try until you find something that works best, how networked gameplay feels has too much subjective/complex elements attached be quantified by metrics" or something like that.
edit: I know this is a very generalized question. What a metric would look like probably depends a lot on what kind of quantities you're looking at. Am I trying to synchronize player positions as best as I can across multiple players? Server-Client or P2P? Etc.? I'm basically having a hard time googling for this stuff and wonder if people more experienced in the field have come across useful stuff. Open to anything.