Hey, I am thinking of this game that is inspired off of Dark Souls/Bloodborne, but it is translated into a third person shooter. This game is about a young god who was created for the sole purpose of taking on an supernatural entity known as the Eldritch, a being that was created out of humanity's greed and pursuit of the abnormal and impossible in order to attain greater heights and strengths that were never found before. The Eldritch has corrupted the world with an abnormal essence known as Phenomenon, corrupting life and morphing them into hideous creatures known as Eldritch Abominations, that have powers deemed impossible to hold.
Since this is a Third Person Shooter, you have an actual ammo count that is actually much lower than many shooters commonly have: Normally 10 or 15 bullets compared to 100 bullets. However, regular enemies normally die in 4 hits to make this low count reasonable. The ammo count is also tied to your dodging speed, becoming slower the more you fire. Dodging is called Phasing as you can remove yourself out of physical existence for a split second to dodge through enemy attacks with the press of the R2 button. You hold the L2 button to continually shoot, but they are at a much slower rate than many shooters. You can shoot as much as you want, but the game will punish you for being too greedy on offense by making your dodges slower and slower. Players have to press the dodge button multiple times to avoid shots since enemy gunfire also slightly homes in on you. Things can get very hectic if there are several enemies in an area (Note that 90% of the enemies in this game only have shooting attacks). As a result, this is an adaptation of the Dark Souls concept of punishing the player if they don't play safely.
As soon as your ammo runs out, you have to wait a certain cooldown period in order for all your ammo to return. This cooldown lasts longer the more you ammo you used up. The cooldown bar is indicated by the small gauge underneath the ammo count and if you shoot again while the cooldown bar is filling up, it will reset and it will be replaced with a cooldown period that gradually grows longer and longer the more ammo you use. This cooldown also determines how long your decrease in dodge speed will last too.
(Example Weapon: Rusted Treasure)
1 shot= 1.0 second cooldown (Dodge Distance and Speed = 3/4)
2 shots = 1.2 second cooldown (Dodge Distance and Speed = 3/4)
3 shots = 1.4 second cooldown (Dodge Distance and Speed = 3/5)
4 shots = 1.6 second cooldown (Dodge Distance and Speed = 3/5)
5 shots = 1.8 second cooldown (Dodge Distance and Speed = 1/2)
6 shots = 2.0 second cooldown (Dodge Distance and Speed = 1/2)
7 shots = 2.2 second cooldown (Dodge Distance and Speed = 2/5)
8 shots = 2.4 second cooldown (Dodge Distance and Speed = 2/5)
9 shots = 2.6 second cooldown (Dodge Distance and Speed = 1/4)
10 (MAX) shots = 2.8 second cooldown (Dodge Distance and Speed = 1/4)
For the spells, they are based around augmenting your shooting attacks like the spell called "Widen", which is used to make your magic bullets stretch into waves to hit more enemies. They are mostly there for support and they have long cooldown times as well as casting times that immobilize you for a second, so be cautious in when you use your spells. Best recommended casting them before encountering enemy hordes or bosses. Spells are augmented based on the weapon you are holding like the Magnum Gunstaff making the Widen spell make the bullets even wider or the Arophus making the widen spell vertical to also deal headshot damage to enemies. Activating a spell is done with the L1 button, using a spell that you have up in slot.
Since this game is based off of Dark Souls, the story is based on lore, but there will be plenty of plot and interaction between the protagonist and other characters in the game. There are no checkpoints or bonfires in this game and when you die, you will be reset to the beginning of the level. However, there are shortcuts to get to the end of the areas more quickly in a less time consuming way.
Unlike Dark Souls, there will be no level system for the character. The stats come into the weapons themselves and they can be upgraded with materials as they provide offense, longevity (The distance your shots can be fired), ammo count, and weight. The armor determines weight also, status resistances, overall defense, and health raising. Note that there are no shields in this game.
Aiming in this game is handled with Aim assist since this game is planned to be a playstation exclusive and not having the precision of keyboard and mouse controls. As soon as your reticle is close enough to an enemy, your shots will home in onto that enemy slightly and it is notified if the reticle glows white. However, you cannot attack innocent NPC's and as a result, your reticle will turn gray and you cannot shoot once it is this color.
You can switch between items you assigned onto the following buttons. The triangle button is to switch out weapons (Triangle represents a spear or sword, even though you cannot hold any melee weapons in the game), the square button is to switch out spells (Square represents a scroll or piece of paper that is used for magic), and the circle button is to switch out items (Circle represents an apple). Using an item is done with R1.
The Currency here are anomalies, the phenomenon stored inside Eldritch Abominations and they can be used to strengthen weapons and armor. When you die, you lose all your anomalies, but you have 1 last chance to recover it before it is lost.
So how does this sound? Does this adapt Bloodborne or Dark Souls well or poorly as a third person shooter?