4 hours ago, Hodgman said:Generally any product that doesn't advertise a price will be assumed to be unaffordable by us common folk ("if you have to ask the price, you can't afford it" is the common saying)...
We're probably way off topic for this thread, but...
I'm personally in that grey area of "this isn't commercial yet, but it might be later". It's... complicated, to build against a free-for-non-commercial-use product without knowing the sticker price that would kick in if I wanted to take it commercial.
Things like Unity/Unreal that put very explicit ranges on price-per-revenue are easier to account for in an eventual business plan