Hi everyone. I'm sure someone has asked this question before but I have not found it anywhere yet.
It's very simple and probably dumb: What is the most heavily used audio format for games as of today?
What about the most useful audio format for any game (regardless of platform, API, library etc)?
The second probably has a lot of answers but hopefully someone has as general an answer as possible.
I want to get a feel for what the majority of developers desire to use for music and SFX. It might be helpful.