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Composing Adaptive Music (Non-linear)

Started by February 01, 2017 02:28 PM
2 comments, last by akaudio 7 years, 6 months ago

Hi,
In this video we would like to show you some of the techniques that we use when composing non-linear music for our clients.

  • Themes
  • Instrumentation
  • Transitions
  • Sound Design

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When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies.

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Instrumentation inlcudes woodwinds that are set to the tempo of the enemies when they walk.
You can hear that we implemented a Celesta to help keep the music "magical"
You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass.
The transitions are always short and include a tempo change.
The end transition also changes to a slower tempo.
We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new.
You can contact us with any questions and job inquiries at audio@akaudio.com or visit our website at AKAudio.com

Nice video and nice job on the music and sound effects.

Thanks for sharing!

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

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Thanks, Nate

Glad you like it.

Hey guys,

check out our new tutorial on Interactive Music with FMOD https://www.gamedev.net/topic/688749-interactive-music-for-roundrick/

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