I just started my own project, literally two days ago, so all I have to show is a quick concept sketch of F0x1.
The project is code named Machina, when the game nears it's end I will adjust to prevent any IP conflicts.
The game is a group based survival game- like State of decay- where the player takes the role of an AI and a AI ship that escapes as there home planet is destroyed.
This game is going to take full advantage of some of the amazing tech that the Unreal engine has. Players will be able to customize their robots, build large functioning machines and survive in a hostile machine based environment. All of these things I have done in Unreal before, this game will just bring them together.
My art direction has huge benefits- hard-edge modeling is both fast and looks great in BPR- and was decided on because I only want one survival bar. The battery, will act as a stamina/ hunger/ health bar.
I have decided to limit my software to Zbrush, Blender and Substance; Photoshop will only be used for quick tweaking. I want to see how creative I can be with Substance if I know I can't use Photoshop and the addons I have for it.
Hi, i was planning on using Blender in the future. Is it really that bad compared to 3dMax ?, i,m used to 3dMax.
You should ask this in the visual arts forum, I will then provide you with more info.
In short both Blender and Max is professional 3D tools, people underestimate Blender because it's free. Max is better in rendering and animation, for games rendering is done by the engine so that one doesn't even count.