So, I'm trying to move forward with my project; with this game I'm creating.
One of the problems I have had with previous projects that never quite got off the ground was that I had a rather inconsistent visual style. Looking back, I basically tried a little bit of everything, and some things looked good and some things did not, and it didn't exactly all look good together.
I've been going through a lot of iterations and efforts to understand what I am really capable of. I have been getting closer and closer to understanding what my game needs to look like, and I'm at the point now where I need to finalize some designs and move forward.
...But I feel like I am missing something.
I feel like there is something I do not understand or possibly haven't considered.
There's a lot of things that may seem small, but have a big impact.
I'm developing a 2D side-scrolling platformer. I feel satisfied with what I have set for the size of the player, but not I'm trying to finalize the proportions of the character. This is going to have a significant impact on the style for the rest of the game. I thought I knew what I wanted, but... When I'm putting in these final tweaks I'm just not sure.
I want an overall cartoony design, but there is the matter of *how* cartoony do I want it. How big do I really want the player's head to be?
I feel like there are implications with this subtle choice that I have not considered.
If anyone has any thoughts about the implications of how the player is proportioned, I would like to hear them.