Hi,
what design "is better" for an simple dungeon crawler /rpg game
"ego" perspective, like the dark eye,ishar,m&m
or
"side" like darkest dungen( do you know more tactic rpg games with that perspective ?)
and why?
what are pros and cons?
I grow up with the older games, so I'm not sure if I like the old games more, or the design
for example the level is an spaceship
I could render it in ego stepper slices, or long side panorama view. so same effort for me(complexity 1:1)