I feel like card draw and mulligan mechanics in CCG's determines how much rng is going to be in your game and how much possibilities you have access to. To me it seems like allowing mulligans and decent card draw is good because you have less rng and can take more control in getting the cards you want. But at the same time unlimited mulligans and heavy card draw would be bad because then you could basically choose any card in your deck and all rng is gone. There ends up being practically no variance in your play because you can play your optimal build always with enough card draw and mulligans. So I'm not sure what the proper balance is, or moreover what I should be considering. How do I know if I'm giving too much card draw & mulligan opportunities, and vice versa?