I want to calculate and display network latency on my game. Is there anything special about a ping request or a pong response, or is it the same as sending any data? I want the client to send pings to the server multiple times a second, and I want to make sure I'm doing it efficiently with little impact on the server (and the client). For example, do I just send the server a string "ping" and have the server respond back with a string "pong?"
Thank you