Hello!
I have been part of a team working on a grid based puzzle game game for mobile for the past couple of months.
Currently, we have all our levels ready and people love them. All our levels are 17x17 unit squares.
But one of our devs came up with an idea of reducing the size of the levels while keeping all the puzzles intact for purpose of smaller solution space.
So now we have varying sized levels but all of them use smaller space. So we can zoom the camera a bit more in certain levels.
Do you think this is a good change or keeping all levels the same size (in our case a 17x17 unit square) makes the overall experience more coherent?
Following screenshots will help you understand the issue.
Original:
[attachment=34357:Screen Shot 2016-12-30 at 6.05.42 PM.png]
Smaller size:
[attachment=34358:Screen Shot 2016-12-30 at 6.09.58 PM.png]