I want to make a mobile phone game that has online multiplayer battle support. But I know I don't have the skills to make one with real time interaction on the player's part. So I want to make one where the player has all the characteristics/strategies set up for their character before the battle, as does their opponent. So each player's character auto battles each other rather than be controlled by you and your opponent. You and your opponent still get the feeling of fighting each other (human vs. human rather than computer) since it's your predefined strategy vs. theirs.
Does this sound doable? What problems do you see arising either with the implementation or end result? I know I'm speaking very broad as I've just labeled this a "battler" game, but I wanted to keep it on broad terms for now. One thing I'm worried about is that the game may seem too rock-paper-scissor-like. Strategy x will always beat strategy y but always lose to strategy z. There's no direct player influence since there's no active control decisions during the battle. Another problem that could arise is one strategy becomes the dominant strategy and everybody will want to copy it. How can these issues be oversome?