Im prototyping a simplistic multiplayer game. Started out as a homage to nuclear war
but has infuenses from defcon as well. Its much less serious though.
You have a map with cities and try to destroy or capture enemy cities (see screenshot).
Units are very simple:
Infantry: spawned by cities to a certain cap (depending on city size +2 for each army base in it) . Can just defend, not move at all.
Tanks: built continuously by factories. Can attack cities and seize them
Nukes: send a couple of these before invading a city:)
Cruisers: like tanks but moves in waters
Subs: short range nuke launched from sea.
No aircrafts at all! Which is not realistic at all in a modern setting but right now I dont see them adding fun gameplay. Any comments?
Im not sure if Im going with cards (that you increase the spawnrate with by adding labs) which are powerful one-shot abilites (super nuke, spawn reinforcement tanks, start nano-plague in a enemy city etc)
OR
Have a simple research tree which unlocks bonuses. I guess a research tree lowers the tempo more than the cards?
Any feedback, comments?