I've been working on a VR game for some time now.
I've come to the realization that stuff that works in first player FPS's don't work as well in VR - mainly because the way locomotion works, where you teleport around instead of walking/running usually.
Also, VR, especially the HTC Vive (and I guess Oculus Touch) with 2 hand controllers, gives a lot of new opportunities for new 'stuff to do' in a VR title that would be fun in VR, but not so much using a controller. Just picking things up and throwing them around is fun - aiming at two enemies simultanously with a different weapon in each hand also.
Do you guys have other ideas? What would you like to see in a VR game that would not be feasible in a FPS? What have you always dreamt about doing in an FPS that is now possible in VR?
My ideas:
- Smashing objects together (heads, cymbals etc)
- Aiming and shooting a bow
- Real sword/shield fights
What are your ideas?