Caveman v3.0 - a stone age FPSRPG.
I'm adding NPC initiated dialog interactions to the game. Similar to Skyrim when a courier comes up to you. The NPC will have about a dozen dialog options and may trigger any or all in a row (usually 50% chance of any given option), The player will have a menu of response options for each thing the NPC says to them. They are basically of the form of: "do you want to trade/chat/gamble/etc?" "yes/no/leave me alone!" Where "yes" does the action, "no" goes to the next NPC initiated dialog option (if any) and "leave me alone" ends all dialog with the NPC.
questions:
1. should NPC's insult the player - perhaps based on relations? Its a dialog option when a player speaks to a NPC - and turnabout is fair play.
2. what about use of famous quotes? (and humor in these cases)
for insult: "Your mother was a homster, and your father smelt of elter-burries! Now goo away - or I shall toont yoo a secon-da time-a!" - Monty Python, Holy Grail.
possible IP / copyright issues? What if its cited? Don't think I'd do that, but....
"turkey don't want no hep, turkey don't get no hep!" - from the movie Airplane was another one as a response to the player declining to have a healer NPC staunch their woulds when they were bleeding out to death.
3. humor:
possible player response to "heard any good jokes lately?":
"Ok, ok - so a caveman, a sabertooth, and a mammoth walk into a bar..." i know - not that funny! <g>. what can I say, i've been at it for at least 9 hours already today, trying to finish up NPC triggered dialogs. Need a Monster! (the energy drink)
4. I almost had an issue with dialog option order, and continuing after certain responses:
NPC healer walks up to player who is bleeding out: "Want me to staunch your wounds?"
player: "Yes! Please!"
NPC (after failing success check): "Sorry - I couldn't stop the bleeding!"
NPC continues to next dialog option...
NPC "So - want to hear the latest news?"
as the player bleeds to death...
Just so happens there's no "NPC staunch PC wounds" game mechanic in the game - so that particular case won't arise - Its not going to be a dialog option for NPCs. Sorry folks - you'll have to staunch you own wounds! NPCs won't do it for you. <g>. But in the future, how should I handle these things? I mean - "Sorry you're bleeding to death and I can't stop it... so - how about them Dodgers, eh?" <g>. seems a bit silly to me. Rather Monty Python-ish was the first thing that came to my mind.
Dodgers: American baseball team.