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A pretty specific question..?

Started by September 21, 2016 12:20 AM
8 comments, last by Brian Sandberg 8 years, 3 months ago

Thanks for all the help so far, fellas, it's very appreciated!

'Ravo', on 20 Sept 2016 - 5:20 PM, said: me and my friends (Slightly more qualified than I am with coding Maybe you should let them pick the engine then. Decide which of you is going to be the Technical Director and make that person responsible for choose the core technology to build from.

Think this is the greatest answer here!

However, if you are wanting to learn and you only have some basic knowledge of 1 language than it wouldn't hurt to explore other languages.

UE4 engine you can prototype something fast with blueprints and require very little coding.

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
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Although Unity is capable of doing what you want, its support for UI layout is poor and you will spend a lot of time trying to find 3rd party assets to achieve the necessary functionality. It has a lot of functionality for cool-looking FPS UI, some minimal - and complex - support for list views, and that's about it.

Unfortunately I don't know a game engine that is suited for this task. As I understand it, the Football Manager code is based on their internal system (i.e. not an off-the-shelf engine), and took a lot of time to develop, possibly dating back to the Championship Manager days.

If I was making a game like this, I'd probably dedicate a couple of weeks to picking out the most complex screen in my design and seeing if I could create it in Unity. If not, I'd give up and make it in HTML5 and Javascript, because HTML does have a competent layout engine (as much as game developers whine about it) whereas most game engines do not.

make it in HTML5 and Javascript, because HTML does have a competent layout engine (as much as game developers whine about it) whereas most game engines do not.

I second that. Typescript and HTML5. Use AngularJS (or Angular2 if you're feeling adventurous) for all your UI needs, a raw canvas or some library like easeljs or threejs for your interactive graphics needs, SignalR to communicate with a server, ASP.NET Core on the server, a Postgres database... This could be written so quickly it'd make your head spin.

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