Should I build a game for a bigger company that is already successful, with many sources that can help produce the game? Or should I kick start the game and get funds to make the game and hope I can be successful on my own?
First option. Saves a lot of time with game development, advertising will be funded by the company, risk of rejection but if accepted, I will gain a small portion of the revenue.
Second option. Takes a lot of hard work to organize a good team, hope kickstarter provides the funds or its a lot of free time until published, a huge portion of revenue goes to myself.
Now, the way I see it, maybe both are good options and it comes down to less time for less money and getting over the fear of rejection or a lot more time and a lot more money with fear of advertising not being enough to get the game going.
What would you do? Build a game for a successful company already that will add to their business? Or make the game on your own, using your own art and your own sources?
Does anyone have experience with option 1 or option 2? I think I will try option 1 and if it fails go to option 2 cause option 1, if accepted is a lot less money but if it does really well, a lot less money can still be $100k or more for the game.
Please don't ask for specifics for my game. I'm not interested in sending my idea off because I can't win the race if I compete against someone with an already organized team and I have already put in a good amount of time into the project myself. I can manipulate the project to be for another company if I want to and hope they like it so I can work for them and be successful.