This is a experimental concept for a forum based browser game that uses a heavily modded
(Concept) Alchemyst - Forum Crafting Game
Just some quick comments.
- I'm sure someone will get around to explaining the... shall we say difficulties of a single developer producing an MMO. I'll just say that they are quite significant and assume that at some point you'll think of scaling it down.
- "Materia" being something found in FF7 games, is it considered IP that is already owned?
- The social aspect of gaining materia seems like it'd be open to abuse and cheating and would be difficult to moderate.
- Given the the core of the game is producing the artifacts, you're going to need build a lot of content there that you have only described in very general terms at this point. I think you have a lot of work that you can get into doing at this point that will start to give you a sense of the scope of the project you have in mind.
I suspect that you won't end up with an MMO or even an MO or single player RPG but, hey, maybe you can end up with a bunch of interesting content and IP of your own you can use later on by exploring your idea.
You should really look at Gaia Online if you aren't familiar with it, it shows how forums definitely can be graphical games. There are also several Virtual Pet Sites which are games built around a forum and they either have an avatar system or a pet system where players choose a pet to use as an avatar. Most of these sites start out small and then add a feature or two each years, and with some you can see where this went smoothly because they planned ahead, and with others they had to use some design hacks because they didn't plan ahead.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
@sunandshadow: Great idea with those Virtual Pet Sites, thats quite close to what Im trying to achieve. Will check out a few of them. Do you have a recommendation or two? The idea to start small and expand is also great, I could prepare my game already and launch with only 40% of the planned features finished.
@kseh: Thanks for your comments, mind you it's a simple forum game (thats counts as a multiplayer online game as well)
@sunandshadow: Great idea with those Virtual Pet Sites, thats quite close to what Im trying to achieve. Will check out a few of them. Do you have a recommendation or two? The idea to start small and expand is also great, I could prepare my game already and launch with only 40% of the planned features finished.
Well, GaiaOnline is the only one I'm aware of that paid players game-currency for posts and other forum actions. It has changed a lot over the years, so I don't know if they still do that. It does still have the most extensive 2D human avatar system, and most of their cash flow comes from selling items that can be equipped onto avatars or from advertisers who want them to do product placement item giveaways. Some of GO's interesting features include their manga, their ability to acquire items outside minigames that can then be used within minigames, their fishtanks, the ability to watch movies showing in their theater, and the fact that they eventually grew an MMO, zOMG. The problems they ran into arose from trying to animate avatars never designed to be animated, and from not adapting to the increasing age of their playerbase or to the excessive popularity of some forum categories. Specific to your example, GO does or did have some different crafting interfaces, which mainly involved trading fish, insects, or paper in to NPCs.
NeoPets isn't really a Virtual Pet Site but has the best collection of minigames, and a base rule that players may turn in 3 scores per game per day, and players may reject any score to try for a better one. Some of the minigames would be suitable for crafting gameplay. They used to have a unique bartering system alongside the more usual marketplace, I'm not sure if they still do. They encountered the fact that people really wanted to have a way to display their collectibles such as plushies and neggs, and people would turn their personal shops into museums by maxing the prices maximally high; I heard that eventually NeoPets adapted to this by implementing some way to officially display collections.
Flight Rising is an actual Virtual Pet Site, and a relatively new one. There's a combat system which many players like (though personally I found it boring). There's also an automated turn-based gathering activity which is typical of VP sites, and I think NeoPets also has something similar. Both combat and gathering are sources of pet food and crafting materials. "Crafting" is again done through an NPC, with the added difficulty that the NPC only offers one recipe at a time, and these change randomly every hour or two. Flight Rising has a fairly good market system, particularly in the way dragons can be searched for by various colors and other genetics. The fact that there is no tax on items bought with cash shop currency encourages circulation of this currency. It provides players with an automated book for collectibles, and other players can view them. The system for player-created art is fairly good except I believe it had some layering issues. Last I knew the game lacked support for auctions of valuable items, which created a bit of a mess in the forums with people always trying to bump their auction threads to the front page.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.