Hello friends,
Here's the scenario: I'm currently developing a 1v1 turn based strategy game. Players can play online using the match-making server. Can I store player statistics locally (on the player's machine), such as number of victories and his rank according to his performance, in a way that the player cannot exploit (cannot = very very hard to)? I want to match players according to their rankings, but I don't want to make a player authentication system and store their scores on my server, it's just too much work.
My first thought was to cryptography their statistics, does that do the job? What are my options?
Thanks!