Overall, it's much better! This is exciting to see and hear. Now we can get into the meat of production because, even with the very best sample libraries out there, great production really makes the difference. So take my remarks as springboard items you can use to take your piece to the next level:
- there's a lack of low end in your work, overall. The bottom end of the piece doesn't have much weight or impact. There's also not a great sense of depth/space in the sound. Listen to big film and game scores for examples of this. Here's one that comes to mind right away:
Hear those low drums and the sense of space behind their hits? It's not muddy but it is big. Same with the low brass/strings. Your piece has more top end than low end. Have you tried layering the bass drums with other percussion instruments and perhaps even synth hits? And give them a bit more tail.
- at 0:14 seconds, consider giving the trumpet line more shape.
It just sits there, pretty flat. Make it crescendo into that next bar. This can be done via automation as well as changing to a different sample that does some kind of dynamic expression (crescendo, swell, sforzando, etc).
- consider a cymbal roll then crash going into 0:29 seconds.
This section wants to grow and you could do more to prep and build that growth. Right now it's not dynamic enough. You could also do this with sustained notes that are reinforcing the harmonies while continuing to build the texture up. Also in this section, your high strings (violins and violas) are just way too loud. They're fighting for recognition with the melody. Let them be supportive. Push them down at least 3-4dB. Maybe even more.
- the change at 0:44 seconds needs more prep.
The floor just drops out here and that's a cool change! Nice thinking! But it does need a bit more prep. Making a larger swell right before helps build more contrast which will help build more interest in the music. I love how you repeat the section with the larger ensemble. That's a great touch! But some of the brass velocities are too high in this section, to my ears. You're getting that blatty, harsh brass sample happening and it doesn't really fit the music there. I'd consider pulling the velocities back a bit and getting the larger volume with automation instead. Even just 5-6 degrees of velocity can make a huge difference in which sample is being called.
You have a great piece here! And the production is almost there. This is a great skeleton and now what you need to do is work on all of the connecting tissue (the swells, changes, preps, filler parts) that help the piece really have a full presentation.
Keep working at it!
Thanks,
Nate