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Week Of Awesome IV - The Competition Thread

Started by August 08, 2016 04:00 AM
166 comments, last by slicer4ever 8 years, 5 months ago

My fallback build.

In short, this build is intended to stand as my entry if I don't produce another.

It's not quite complete: it has sound, a menu, three enemy types, an introduction, and a few rooms, but not all rooms are complete, the boss has yet to be implemented, and I have a handful of other changes that I yet want to make.

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

24 hours left... http://www.gamedev.net/blog/2214/entry-2262168-day-6-the-final-countdown/

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Well. I haven't posted in a while, but here is my post. It was a rough day today...

http://aletheiagamestudio.com/day-4-5-6-where-did-the-time-go/

23 hours left folks! we are into the last day!!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

So much to do.

Journal post #7.

Day6: Created a 4, 5, and 6 day post. Honestly was just too damn busy and had no time to write anything up. Luckily I had mandatory 7 hour break today so I got some time to type some stuff up. We are doing lots and even on day 7 we have a boat list of things to do. I hope to have a video for you guys before the competition but I cant promise anything. With the schedule I have in place... ill be working righ till the last hour.

Day1 - Concepts

Day1 - End of Day

Day3 - End of Day

Day4,5,6 - Boatload of Updates

Quicklink video guide:

" title="External link">Video01

" title="External link">Video02

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If you test/play it, please let me know what you think.

I would love to have a run/sprint action, maybe with a stamina bar or the oil spilling while I do this :D . Also, was not very obvious that I have to press SPACE for going on with the dialogue and starting the action, but I think this would be fixed in the final version, good work ! :) .

Day 6 is over for me:

http://www.gamedev.net/blog/2219-the-week-of-awesome-iv/

I also have a tentative build: https://drive.google.com/file/d/0B1nSU4JSGSWic3R6WXJwZTc5X0k/view?usp=sharing

If anyone can have a look and report any major issue, that'd be awesome!

less than 22 hours to go, here is my day 6: http://www.gamedev.net/blog/1587-slicer4evers-journal/
it's been extremely productive today, and already am quite happy with where the game is.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

My final submission!

(As per usual, I don't intend to work during the final day, albeit that I've pulled an all-nighter and am somewhat running into Sunday.)

This version is largely done, all the way through to a boss-fight and a brief concluding text. It is however rough around the edges, and there are a few features that I failed to get into this build.

However, it improves on the fallback build in a few ways; if I'm not much mistaken:

- There is now a boss-fight!

- On a related note, the presence of the boss means that the boss can be beaten, which triggers the concluding text

- The player's attack has been tweaked a little; I felt that it was a bit too slow, previously

- There is now an options menu, allowing one to toggle anti-aliasing, set the window-size, adjust the FOV, and set the mouse sensitivity. These settings should be saved when the options menu is closed.

- Enemies now fade out when killed, rather than abruptly vanishing

- Some broken or dodgy level-elements have been improved

- Buttons now play a sound when clicked

Conversely, the known issues are:

- The level could use some polish

- There is no indicator of the player taking damage aside from one's health bar decreasing (or the character dying, of course)

- The final boss is somewhat hastily implemented

- I forgot to remove the frame-rate meter. ^^;

A few features that were planned, but that didn't make it into the final version:

- "Signposts"--essentially triggers that would produce a bit of text or sound to make the world feel more "animate".

- Cheating. I had wanted to allow the judges the ability to skip ahead, and indeed attempted to implement the feature (for the boss-room, at least), but alas it didn't work, and time was short, so I abandoned it.

- Music for the main menu

- A "pain indicator" that would flash over the screen when the player was hit

All said, I'm not entirely unhappy with my entry, I believe. It's not quite what I had in mind when I started, but I'm reasonably content with what I managed in the time.

Congratulations to all my fellow entrants who manage to complete their entries (to one degree or another) by the end of the competition! ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

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