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Week Of Awesome IV - The Competition Thread

Started by August 08, 2016 04:00 AM
166 comments, last by slicer4ever 8 years, 5 months ago

General question: I am half avoiding reading other peoples progress entries due to not wanting to "steal" an idea of something from them.
Is this a valid concern Or should I read away?


you should be fine to read and comment on other contestants. even if you were to steal an idea it's unlikely you both would have the same sort of execution.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

General question: I am half avoiding reading other peoples progress entries due to not wanting to "steal" an idea of something from them. Is this a valid concern Or should I read away?

If anything, I'm inclined to encourage you to read the journals of others. For one thing--and speaking for myself--I enjoy interacting with my fellow participants. For another, you may find some interesting bits of inspiration, or have an answer to a problem that someone's having.

I don't know you well enough to know how likely it is that you'll "steal" someone's idea--surely it's just a matter of deciding to not use something exactly like someone else's entry? Conversely, I see no problem with taking inspiration from a fellow entrant; that, I think, isn't stealing. Finally, I echo what Slicer said above: even if you take the idea, your implementation is likely to differ.

@Thaumaturge: Looks like Java 8 is required

Needs Java 8 I'm afraid... Maybe I should compile the build for Java 6 to be on the safe side... that would require that I reconfigure the build though ...

Ah, fair enough! Thank you for the clarification. ^_^

Hmm... While I'm not sure that compiling for Java 6 is called for, it might be worth at least mentioning this dependency in your readme file, I think.

... can you install Java 8 on your machine?

I might give it a shot later, or tomorrow. (Presuming that I remember. ^^; )

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

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Die Another Day. Day 5 log http://www.gamedev.net/blog/2214/entry-2262154-day-5-goldeneye/

UPDATE: I finally made the shadow mechanic work!

8wLKfxW.gif

day 5 is nearing an end for me as well: http://www.gamedev.net/blog/1587/entry-2262155-woa-day-5/

i surprisingly have a bit of energy left, so might be able to get a bit more done!

we've just past the 48 hour mark, hope everyone is coming close to their polishing stage!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

WoA Day 5: http://www.gamedev.net/blog/2080/entry-2262156-woa-day-5/

Day 5's blog post.

A serious bug has arisen, as described in the above blog post; I may not have a terribly viable entry if I don't fix it, or find a way to circumvent it. :/

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

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WoA 2016 - End Of Day 5

What's this crazy notion of approaching the polishing stage Slicer is talking about? :)

Starting to feel like I have a game. It needs a bunch of stuff still but it feels like it's taking shape.

Journal post #6

A small journal update to fix a crash due to missing fonts. http://www.gamedev.net/blog/2098/entry-2262159-woa-iv-download-update/

Day 5 for me

I need sleep.


we've just past the 48 hour mark, hope everyone is coming close to their polishing stage!

God, not even close...

It's unlike me to over-scope, but I guess that missing Day is starting to ache...

Wishing everyone the best for the closing miles!

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