A small journal update to fix a crash due to missing fonts. http://www.gamedev.net/blog/2098/entry-2262159-woa-iv-download-update/
getting access denied, can you double check you've set this to publish.
A small journal update to fix a crash due to missing fonts. http://www.gamedev.net/blog/2098/entry-2262159-woa-iv-download-update/
A small journal update to fix a crash due to missing fonts. http://www.gamedev.net/blog/2098/entry-2262159-woa-iv-download-update/
getting access denied, can you double check you've set this to publish.
I think it is set to publish. I did temporarily mark it as draft while I fixed your shader compilation error, I didnt see it until after I posted the journal.
I was too tired to post an end of day 5 update last night so here's an early update midway through my day 6.
[attachment=32956:day6 (3pm).png]
I have been able to get the dialog text working as I had planned but it is currently all hard-coded; I still need to get this loaded from my level files.
No stats text yet but that should be comparatively easy.
I did manage to introduce a new kind of blob too, a red one, it works basically the same as the blue blob but it's better than nothing!
Contrary to my plan, but non-the-less still pretty worthwhile, I have also introduced:
* ambient background music
* some basic blob animation (it's not much but better than a static blob sprite!)
* better blob spawning
I'm feeling pretty good about this progress, it's actually looking like a game now.
Today's plan to push my dialog text config into the level file format. To introduce a new kind of blob. And to implement a start screen and completion screen. If I get that stuff done I'll be happy!
The good news is that it's the weekend now so the day-job is abated and I can spend a lot more time coding!
Unfortunately the social commitments I have this weekend mean that I am currently working on an old 2009 Macbook Pro which is a far cry from my usual Windows desktop PC with dual-monitors, an SSD and all the RAMs. I won't be able to get back to my PC until late on Sunday! So unfortunately I just have to the make the best of it and accept the hit to my productivity.
I can see that a few other contestant's games are coming together now! Keep it up guys and girls!
David Gill :: GitHub :: twitter .
Phew! I think that I might--might!--have this crash fixed! That is somewhat of a relief! ^_^
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Day 6 - UI improvements
http://www.gamedev.net/blog/2213/entry-2262165-woa-iv-day-6/
I'm curious how your game works, dmatter.
Anyhow, not yet Journal time, but here's a preview version of the first three stages. It's not much of a game, but hopefully entertains.
The link for the preview is http://www.georg-rottensteiner.de/webmisc/WoA4_Endurion_ForbiddenCity.zip , about 5.2 MB.
Requirements: DX8 (yes), Windows XP should suffice, probably even Windows 95. I'm afraid to test the new DX11 renderer yet.
If you test/play it, please let me know what you think.
Due to real life events I need to finish for today, so here's a hurried journal entry: http://www.gamedev.net/blog/1966/entry-2262164-week-of-awesome-i-v-day-6/
I found a key :)
I'm curious how your game works, dmatter.
As am I! :wink:
It's tough to tell from the screenshots but it's *not* a side-scrolling game with gravity, it's a top-down maze puzzler-type game. The blob is drawn from the side so you'd be forgiven for thinking it was some kind of platformer, but no.
The goal is to collect all the stars to advance to the next level. To achieve that you have to clone and collaborate with evolved versions of yourself that have unique skills and/or limitations. Since I'm also targeting the shadows theme there are shadowed areas which pretty much disables portions of the map until you can turn on the lights using the switches.
Hopefully there'll be some kind of ropey story to explain 'why' any of this is happening, driven by the new dialog system.
David Gill :: GitHub :: twitter .
Day 6 journal entry for me.
I will probably upload a 7zip archived version for testing tomorrow, With the current two (yes 2 levels :D ),
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
The link for the preview is http://www.georg-rottensteiner.de/webmisc/WoA4_Endurion_ForbiddenCity.zip , about 5.2 MB. Requirements: DX8 (yes), Windows XP should suffice, probably even Windows 95. I'm afraid to test the new DX11 renderer yet.
Hey, it works in WINE! :D
Comments:
- There's only a fade between the text in the options menu and that in the main menu. As a result, the last few items in the options menu are perhaps a little obscured.
- The direction in which I'm facing isn't terribly obvious when first playing.
- I liked that first glimpse of a shadow-creature!
- The music is pretty cool. ^_^
- The mechanics oh the spike-trap are perhaps not immediately obvious: when lowered, they look raised, making it seem as though they're to be avoided entirely. Perhaps replace that sprite with an image of a set of holes, to indicate that the spikes are retracted?
I haven't played it all the way through, but I found it rather fun, and possessed of a pleasantly-nostalgic retro-ish feel. I like it! ^_^
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Latest journal and download version. http://www.gamedev.net/blog/2098/entry-2262167-woa-iv-day-6/