I have one book on networking: Computer networking: A top down approach.
After I read it, I will need a lib to start, I don't care about security, compression, encryption and latency, I just want to add multiplayer to my paintball game. I just want to send some packets.
Maybe at some later stage, I will start caring about this stuff, but for now, I just want to see something that is barely working. What is the fastest way? I already use SDL as a wrapper for opengl, so SDL_net would be the easiest to set up. But I read somewhere that this is a low level lib, and I kind of prefer high level stuff, and I'm wondering what to choose in order to not reinvent the wheel, because I hate to do it. But of course it needs to be suitable for a noob.