Hello
We are thinking with our team of making "2.5D" point and click adventure game (for PC mainly). 2.5D means pre rendered 3D scenes (so they are just 2D background) (created mostly in 3ds max) but with real time 3D characters ("low poly" around 15K-20K polygons?) moving on the scenes.
I would like to know how much additional work would it be to create a full real time 3D scene instead of just pre-rendered 3D background?
Like pre-render game like Black Mirror 3 in comparison with games like the company Tell Tale does or how the game "Life is Strange" was.
I guess i mean how much additional time would it take to "optimize" the original hipoly scene for 3D realtime game use- that means- create low poly versions of objects, proper unwrapping (not just UVWing)+; baking maps (normals etc.), maybe create LODs etc.
How much additional work would it take? If the hi poly scene creation takes 100% of time, what would take to "optimize" it for real time useage- 150% of time?