Hey all,
(i am re-posting here, as suggested in my gamedev.stacktrace post:
I have been working as a Java Developer for over 7 years and while studying AngularJS I decided to create a browser strategy game for fun, like Travian/TribalWars/Ikariam etc...
Right now I am thinking about how the server architecture should be. I tried to find some examples on how this kind of games distributed their servers but I couldn't find any useful resource, so I came with my own.
My sketch and authentication flow (follow the numbers from 1 to 9):
In a general way, is that a suitable one?
From my personal developer experience I decided it was a safe idea to split the public front-end from ther auth and game servers.
Do you think there are any Cons in this architecture?
About hosting, which service/host is most suitable for each server?
1) Authentication server, single point
2) Front-End server, distributed over the world
3) Game Servers, each one in its specific country
I am open to new ideas and changes!
Thanks in advance!