Alright, so given that I have been criticized for writing games for kids (by which I usually mean 12-14, not younger than 10), It's about time I told the site about why I am so obsessed with a specific audience. To put it simply:
I wish to create a work of art/media that triggers the same fan-reaction, the same feeling of awesome, the same feeling of appreciation (both then and now) of the media I had experienced when I was a child and tween.
Granted, there are many other reasons that I do this (games are cool, for one thing), and this mindset isn't going to get me anywhere in the AAA industry (hence why I plan on staying indie). But, those times in my life were just...magical.
I remember, way back in 2007, when I lived in Utah. I was 9 years old, and I was an old (yet typically unskilled) hat at Pokemon. I remember being hyped completely out of control for the release of Gen4, and how excited I was when I finally got Pearl Version. That game defined my life back in those times (to this day, I often define periods of my life by the generation of Pokemon that was released at the time), and I was extremely, extremely happy in those days. This game brought me so much joy, so much sadness, so much...emotion that I just could not live without it. To this day, I cannot recall a better game.
Around the same time, I was introduced to Digimon (mostly through re-runs, though Savers/Data Squad was airing at the time). This franchise seemed to quench the only problem I had with Pokemon: the lack of gravity and intensity. I remember staying up late to watch Digimon Tamers and Frontier (the former is my favorite season), and the utter hype and adrenaline rush I got from watching the fights, the utter sadness from the deaths and falls from grace, the utter horror and "WTF" from seeing the D-reaper for the first time.
Years later, in 2011, I was going through the utter hell of middle school. In the face of mockery, bullying, and stupid, unsympathetic staff, my imagination ran wild in my positive times, Inspired by the then-new 5th-generation of Pokemon, Bakugan, and Beyblade: Metal saga. I was more mature, yet bucking under increased pressure. These works helped me through those difficult times, helping me cope, and giving me hope to stay through school until I could take it no longer.
These were my glory days, and I intend to create games that inspire the same feeling.That is the reason I target that audience: to create something that will bring some youth, any youth, even if it is just one, a similar or even the same feeling of joy and emotion, the same hope to face life's difficulties, the same message about surviving the Dark Souls magnitude maelstrom of setbacks and disappointments that is life.
so, given that my creations have been disparaged because of an uncommon (for a game) target audience, I hope you critics out there know why. I don't conceptualize and hope to make games for profit (with literally one exception), I just hope to create an artistic experience that kids will enjoy, think is awesome, and cherish well after their initial exposure.
That is why I write and conceptualize games.