C9's, made by the same devs as Black Desert Online
#t=35s
Games like Dark souls/monster hunter/wizardly online are defined by their clunky combat. They make the concept of timing your attacks strategic. An mmo tried this a while ago that I can't remember the name of (I'll ask a friend and post a video later), and it was pretty bad when you'd have 100 v 100 pvp matches and no one wanted to attack because you'd be locked into an animation.
For honour's directional based approach is too vulnerable to scripting because you can block basically every attack by 1 directional movement.
do you have any suggestions of something that could work better, what of Dragons dogma style combat?
dragon's dogma's combat is similar to C9's except way less acrobatic. Unless you mean the whole mount system Dragon's dogma has, where you climb around on the monsters stabbing critical parts.
you're better off looking at games which already have fun fast paced combat (BDO wasn't the first by far)
Fallen earth
#t=9s
Mortal online
Darkfall
#t=42s
Face of mankind
Air rivals (formerly Space cowboy online/ace online/flysis)
Vindictus
Firefall
Cosmic break
Tree of life
#t=18s
You'll notice they consistently choose gameplay designs that avoid impeding movement, because in open world games, being impeded can be extremely frustrating.
thank you after taking a look at all that including looking at c9 and a whole bucnch of other mmos, i think i have made a couple of rules so to speak
1. Combat shouldnt impede movements
2. Combat shouldnt be too slow because grinding would become a chore if every single enemy you meet requires you to block dodge attack repeat.
3. Mistakes shouldnt be too punishing like dark souls.
4. There shouldnt be a particular formular like block dodge attack repeat but should allow for more dynamic play styles.
5. It should be fun to fight mobs while still being fun to fight players and bosses.
6. Being able to know exactly what different buttons do is key for pvp, so no arkham knight jumping from player to player. (*i mean imagine playing a shooter where your melee atttack had the possiblity of making you hit the person behind you rather than the person in front of you)
do you agree ? is there anything i missed?