Hi!
2D topdown rpg/survival-game in a zombie-apoc world. It has both arcade and semi-realistic features.
I want 3 meters (except HP) that the player needs to keep from dropping to zero - food, water and "resistance" or something. This would be the level of vaccin/antibiotics in the body. So that:
- increase: use items (syringes? pills?) Maybe also by "treatment" by visiting some npc "doctor".
- it drops over time
- drops when being hit by zombies.
- it drops due to contaminated food/drink/vading in sewage (similar to how radiation increases from some food/environment in fallout)
What would make most sense? Virus is the typical agent of zombie spread but it's not necessarily what suits my gameplay best. Bacteria or fungus better for applying the effects outlined above?
Thanks for your input/ideas!
Erik