Hello!
I am looking for the best way to calculate weight distribution between the car wheels. I need to calculate it runtime dependant on car's acceleration and other factors. It should be generic(support 3-wheeled vehicles, 6-wheeled vehicles and, of course, the usual 4-wheeled vehicles). Has anyone got some equations and tips for doing this?
I have access to following values:
- car's mass
- magnitude of scene's gravity
- wheel's distance from CG(a vector for all 3 axis)
- wheelbase
- track/tread
- height of CG from ground
- car's acceleration(a 3-float vector)
I am using SI units. My current equations are non-generic. They're for 4-wheeled car's only. They're based on Marco Monster's tutorial. What I'm looking for is more generic and more advanced calculations.