You don't need bleeding-edge computer graphics knowledge to make a game, but no college course achieves that level of education anyways -- A Masters or Phd. Thesis might stand at a par to bleeding-edge research coming out of industry (or sometimes surpassing but then often not practical for real-time for some number of years) but your undergrad coursework won't make you anything terribly special.
Your typical undergraduate-level course -- even good ones -- aren't especially advanced. Doing well in those classes is not the end of the road for your learning, and usually are just enough to get you standing on your own feet as an entry-level professional. Those courses are there to provide strong foundations, nothing more, and aceing your computer graphics class doesn't then qualify you as a "graphics programmer" to any standard.
I would say that your typical undergrad courses in computer graphics are a bare minimum for people who want to go on to write games. You'll need to know how how to cast a ray and reflect it from a surface, you'll need to know whether that ray hit a triangle first, you'll need to know how a transformation matrix works and how to concatenate them together, you'll need to know LERP/SLERP -- no, these aren't strictly graphics concepts, but computer graphics is usually the course where these kinds of things are pulled together in a practical, hands-on way.
And even if you never come to writing your own versions of these things as a professional need, you need to understand them conceptually just to use them effectively, and more than just conceptually when you have to debug issues with the systems you're using. The fact that good engines exist doesn't mean you can get by without understanding what goes on behind the curtain.
I would say definitely do take the computer graphics courses, unless the alternative is that you can substitute a heavier focus on mathematics that will also cover these kinds of topics (or sufficient for you to really study and understand them on your own) *and* you are the kind of person who's willing and able to do the work of understanding on your own.