Hello! For a brief introduction, I am finishing uni (IT related) and want to start developing as a hobby - and perhaps, maybe, if it comes to it, make it something more in the future. When it comes to languages, I am rather clueless (only a little C++ and java) for the time being. Art-wise I am even more clueless.
For a first project, I would like to try to make a zelda-clone game. Basically a 2d, zelda-like custom "free" movement, top-down action-rpg for windows/steam ("must haves"). Also, don't know if this is relevant with engine capabilities but I want to have many instances of rng in it. From rng placed objects/items/maps to terrain. And perhaps with online co-op possibility. Naturally I don't hope to use all these things at first, but it would be nice to start learning an engine that has the capabilities I need. I want to start with a relatively easy tool so I won't get burned out.
I want some help at choosing an engine. From what I have seen, my best candidates so far seem to be Construct 2 and Unity. I am leaning towards construct because it seems much easier to use, than having to learn C# for Unity.
Any random advice or thoughts on an engine appreciated.