hypester, are you familiar with The Longest Journey and Dreamfall? They are actually pretty close to having a Dialogue-rich adventure game (with a female character, even). Despite having quite high-scoring reviews this series fell into the same pit as the Myst/Uru series, of just not being able to produce the profits to keep producing the series.
I am not! I haven't really played many Adventure games, because attempting to do one when I was very young kinda put me off them. It's good to know there's one highly recommended, I'll have to check that out. I must admit though, that's not quite what I had in mind when I said adventure, I suppose I was thinking of Action/Adventure games without the action. Drama/Adventure? Not sure, it'd be a new-ish genre, I think.
hypester nails a lot of points I was thinking of as well. Though the popular YA series still do include physical combat, so I wouldn't see a reason to exclude it entirely. The production cost of choices and branching storylines vs. the expected sales could be a big hurdle, until there's some major evolutionary step in storytelling technology
If a game is heavily focused on interpersonal relationships, and these tie into the game mechanics, they could become somewhat cheapened once players manage to dig up the formulas used to guide the story / relationships (compare to the Mass Effect 2 Suicide Mission flowchart). Though that's just my gut feeling.
Yeah, that's a good point, they include combat, but I think a lot of these heroines turn out to be Faux-Action Girls (for the TV Tropes savvy). That is, we see Katniss lace a room full of holo-dummies with ease, but in the games she shoots *maybe* three people. Combat may always be available to her, but it isn't an effective 'playstyle' for her. That's what I was trying to get at with that thought. Tris trains to fight as well, and does well, but outside of running and gunning with her mother's help, it seems her greatest challenges were platforming in virtual reality. I understand Bella becomes a badarse vampire warrioress by the end of Twilight, but I watched that last big fight scene, and I don't remember her really doing anything, either. It's a weird thing, the capability of fighting, without the incentive. Of course, one could argue this is more realistic because these women live in a world where bad guys don't wait their turn to attack and villains don't make dumb decisions and leave themselves open. President Snow, Claire Danes' character and the Voluturri all seem to follow the List of 100 Rules for Supervillains that prevent there from being a 'one special object' to overthrow them... usually. There's enough room to fudge things a bit, in terms of including combat, but if you fudge too much you get a little backlash like from the Tomb Raider game where the emotional gravity makes the mass murder more off putting than in the average video game where we aren't meant to see the protagonist as human in that way. Not much backlash, but enough that you may want to avoid it.
The cheapness of discovery you talk about is very real though, especially in social situations. It's where Walking Dead and Mass Effect really break down in the social department. The main way I think of getting around that is from games like Skyrim or Witcher III, that have so many decisions, you really can't trace them all, or at least the flowchart you'd have to create would be too intricate to be understood by anyone other than you and the folks who helped you put it together. Not that it's the greatest game ever
Well, I think you blow the challenge a little bit out of proportion.
To be fair, from what you call the "combat games" genre only a tiny part of them is able to match the spectacle and excitement of the best hollywood (and all the other, international places where movies are made) can produce. Most of these games are not coming close to matching their cinematic counterparts... yet some still do fine without matching what people THINK makes a violent combat game tick.
Some scrape by with actually pretty deep gameplay systems that betray their dudebro looks, some give you a story that is way better than you think.
I think even without all the cleverness and deep AI that you are asking for up there, YA games COULD do fine, as long as there would be an audience (I certainly don't know if there is one, and I will not guess one way or the other).
Do you really need more than one Ellie? Just because you don't want cookie cutter enemies without any ties to your hero(ine) doesn't mean you have to fill your level to the brim with them. Is it really about the length of the dialogue? Do the stories need to be so overly complex and baroque to fill 60+ hours of dialogue?
Is every YA novel really so similar that all these elements need to be there for the game to be recognized as a YA game?
I guess not. From the Movies I have seen (Yes, I watched them, and didn't like them, that is why I never went above episode one for both Hunger Games and Twilight), it seems you pick the biggest and loudest, and are trying to make them the threshold for YA games to reach. Like making Apocalypse Now the threshold for a movie to be able to deserve the monicker "Antiwar Movie"... yes, its a big spectacle and one of the few movies that can still wow an audience with the effects and shocks even 40 years later... but its also the Masterpiece of a very famous Director, a 3,5h Movie in its Directors Cute edition, and must have been extremly expensive to shoot back then.
There are many smaller, quieter Antiwar movies that still do a very good job at showing the harsh thruth beyond the hero stories... some of the best actually being not really meant as antiwar movies, some not showing war itself, but just the soldiers life when war isn't happening.
I guess the same is true for YA Novels, its just that the interest of a bigger audience in these stories as movies is so new that hollywood hasn't moved past the grand spectacles and to the smaller, quieter expieriences that would most probably fit non-AAA games way better. And as often with a new audience, a new style, technology or genre, its not AAA games that can and will spearhead... its smaller games where less is at risk.
Reduce your cast to the minimum, cut the story runtime in half, and invest that money into upping the quality. You might not get a story that rivals the full Twilight Series or all Hunger Game books in length. But then, no game today can manage that...
I don't think there is any reason why there are not more YA games or YA-like games made other than the question if there is an audience for it. You might have a point that to reach that audience, games need to shift their focus... but then, there are more than enough games made with a different focus, just maybe not AAA blockbusters. So clearly, once somebody happens to land a big hit in the YA area with a game, the AAA studios will look more closely and start to evaluate the market.
And if they like what they see, prepare for so many YA inspired games that even the biggest YA novel fan will tire of it in the end
Well, I have been known to blow things out of proportion, I won't argue that. Certainly there are no games I know of with 60+ hours of combat OR dialogue. Even really grindy RPGs are only half combat. But it sounds like you're comfortable with a bit of hyperbole yourself, so I don't feel to bad. I think you brought up a great question when you asked "Why two Ellies?" That's because the logical necessity of social conflict, at any scale, is having difficult social choices, and that's only possible when two different and conflicting relationships have real weight. When you de-emphasize combat, and center on social conflict, then the social conflict has to be as engaging as the combat. Just like fighting the same foe over and over doesn't hold enough conflict for a mid-tier game, neither will a single relationship.
That said, I would not only agree that YA Games could do good and go one further and say that YA games DO do well. Life is Strange is a great example. Small team. Decent quality. A million in sales. It proves that there's an audience here. DontNod seems to be furthering the idea of social conflicts as central gameplay in Vampyr, so I think they're going to continue to develop these gameplay types. Telltale's success and growing catalog of quality licensed games says a lot as well, it's just the gameplay is so sparse people question if they are "really" games. What I haven't seen yet is a AAA version in these young gaming genres, and that's what all the cleverness would be needed for, just like decades of cleverness goes into the combat games to produce the stories and deep gameplay in them we all appreciate. I don't think non-combat gameplay is any less complicated or difficult to create and master creation of. Do you?
I'm also a bit skeptical that an audience necessarily brings about a surge in games of that type. Rhythm games and motion control games certainly proved they had an audience, but there were very few companies capable of tapping into those audiences for lack of expertise in those very different gameplay styles. Style that contradict in some ways the game design experience of the bulk of the industry. So, I, personally don't believe a wildly successful YA-Novel-styled indie will lead to a AAA game by itself. The expertise must also be built so that a AAA YA Novel Game is still an affordable prospect for publishers within the same time and budget constraints as a AAA combat-centric game. A big hit will cause them to evaluate the market, yes, but if the barrier to entry into that market is too much higher than the barrier to entry for the combat-centric audience, then the evaluation will naturally be negative.
I also agree that only the best games can match the best movies. That's okay though, it sounds fair and even. I'd be surprised if there were a ton of games who could match the best movies in entertainment value. Interestingly enough though, almost every video game provides more content than YA Novel series, and while one game may not rival a whole book series, I think the best games can rival the best books, even now.
But overall, I can tell that we agree on the path to creating a AAA YA Novel-style Game, and that is lots of smaller games that build up to it. Do what you can do well and don't try to make the Pie in the Sky game "RITE NAO!" I think you're more focused on building the audience that I think is already there, and I'm more focused on building the skills and experience that you think are a given, but generally, yes, more mid-tier games that revolved around social mechanics is what we both want. I do think I think more highly of the socially-focused games that have come out, and their audiences. I feel as though the indie scene has done enough with Social conflict-centric game mechanics and audience for us to see a really solid AA effort that isn't combat-centric. I could be wrong, but to me, it looks like all the pieces are there for a really groundbreaking game that is focused on a single character's social conflicts, whether its the YA-styled Class Warfare As High School Cliques genre or something else.
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Another thing I haven't really talked about is the idea of a combat-centric YA game. Hunger Games: Just-The-Arena-Part, basically. Ender's Game: Battle School (did that actually happen, I can't remember). That one Stephanie Meyer that flopped, The Host would be an awesome, awesome gameplay story set up, even if it was all about mowing down rows of mooks, some of these stories still work in that context. That would be another, separate way to approach this audience without having to develop expertise in non-combat gameplay. Those games, as AA efforts could be announced tomorrow with confidence, imho. I don't think it would take a huge push to get a AAA Maze Runner, or an original property that uses RPG features to emphasize the social aspect and relies on combat in the same way an RPG does. That could have a similar effect, and some would argue that these kinds of RPGs already do have the same audience as YA novels.
Also, Undertale gets a huge shoutout for really going into exploring recruiting enemies.
EDIT: Beyond Good and Evil! I forgot about that thing, and that game happily checks almost every single checkbox for the YA genre, including not really being combat focused for a character who is combat capable. I don't know if it qualifies as AAA, but it was awesome.