I was looking at how people handle mouse and keyboard input and came across a modern c++ library called the DirectXTK that contains helpers for writing games, specifically in direct x. I was looking at the keyboard and mouse class and was wondering if anyone has any experience with it? Does it have any limitations? Does it have any flaws that would fall flat on its face for handling a graphic/cpu intensive FPS?
https://github.com/Microsoft/DirectXTK/wiki/Keyboard
https://github.com/Microsoft/DirectXTK/blob/master/Src/Keyboard.cpp