Learning basics of geometry shader. I came across the word z-plane. Looking on Wikipedia it said
It can be thought of as a modified Cartesian plane, with the real part of a complex number represented by a displacement along the x-axis, and the imaginary part by a displacement along the y-axis
Is it safe to visualize it as the normal Cartesian plane? I am not a math savvy person and so it is kinda hard for me to understand that quote. Looking at the google images it is not really the same. Can someone help me understand what is z-plane? Is it like Cartesian plane with z axis?