So here's something a little different.
Not much guidance this time around, and a pretty open ended question.
Context
We're in a hypothetical 4X Space Conquest game, but let's abstract this even further, let's imagine we're in the 'real world' 300 years from now fighting a space war.
You are tasked with designing the perfect fleet!
...More specifically...
The Challenge
You are to design exactly 5 spacecrafts that will be the core units of your space fleet.
Each space craft must be critical but may not be required in the same amounts.
Up to you to determine how many you would need of each.
No need to be too specific, but keeping things realistic is a must. For example, if you're to say that one of these ships is 'the most advanced of its time, boasting the strongest firepower and ordnance to spare' it shouldn't be immediately followed by 'this is my ship-of-the-line and the one mass-produced' as this would pretty much ignore the realities of a growing empire.
Remember that this is a task you've been handed down by a high ranking official and this plan must be realistic and should be able to be carried out. It is up to you to consider as many facets of warfare as you want or keep it simple.
(There won't be a winner, but I'm sure this is likely to create an interesting debate).
For the record, I do have a hidden game design-related agenda with this