Hello all, I was wondering is there were any good modern resources, in the form of online PDF documents, videos, powerpoints etc. or books that I could use to learn advanced game-based stuff such as:
- Pseudo vectors
- Grassmann algebra
- Quaternions (and dual quaternions)
- SIMD vectors
Also, any additional stuff relating to these topics. Currently I am interested in purchasing Jason Gregory's "Game Engine Architecture: Second Edition" that talks about these things but I'm wondering if there are any resources I can use to complement this text.