Hello developers,
I'm a C++ programmer that wants to make a game engine, because
he thinks it might be fun and because he thinks that he will
learn alot more about the mechanics behind games and engines from which
he might benefit while making his current game in Unreal Engine 4.
But then I can't decide whether I should use Directx 11 or OpenGL.
I don't really care about performance yet.
I'm just looking for what's easier to learn and use for someone
that hasn't any experience in these topics yet. (For example; whats easier to learn or
which has better/more learning sources).
Cross platform abilities way less for me than the learning curve.
I'm not trying to start a war here, but I just wanted to know
I hope you want to share your own experiences and arguments and thanks.