I'm working on environments at the moment and trying to decide with what to do with signs in my game. My problem is that signs that are readable are also likely to become rather annoying if you see them over and over. As well, if they say something like "Shoe Shop" or whatever, and the sign isn't actually attached to something that looks like a store, it makes no sense.
I've considered several options, but I'm not sure which is better.
A) Avoid signs all together or make them vague and wordless.
B) Use another language that most of the audience won't know (I do speak/read/write 2 languages)
C) Make up a nonsense font that looks futuristic (my setting is sci-fi, so this wouldn't be out of place)
I really considered option B, but I would have to change the setting and do a lot of research. Plus, I'm much more familiar with western architecture, culture, etc.