NO! I CRASHED!!!
Pixel art is too mainstream (also TypeScript is kinda nice)
NO! I CRASHED!!!:blink:
The instructions specifically tell you not to crash! Can't you follow directions?!! :D
smr. you have my nostalgia on overdrive. when are we getting ASCII spy hunter(nes)/action fighter(sms)?
![:D biggrin.png](http://public.gamedev5.net//public/style_emoticons/default/biggrin.png)
I'll think about it!
In the meantime I've added a jump mechanic to the game. It also now renders to a canvas instead of the dumb "build an html string every frame" method of rendering (was causing stuttering, presumably due to GC of the DOM elements I was trashing 60 times per second).
I want to make a few quick UI changes to polish it off and then I'll look into my next one :D
I'll update the site with the new code later.
In the meantime I've added a jump mechanic to the game. It also now renders to a canvas instead of the dumb "build an html string every frame" method of rendering (was causing stuttering, presumably due to GC of the DOM elements I was trashing 60 times per second).
I want to make a few quick UI changes to polish it off and then I'll look into my next one :D
I'll update the site with the new code later.
OK I've updated the site with the changes I mentioned. I'm not sure how much I like the jumping though...
Also.... 21,850!!!!!!!!!
Took me a few attempts before I realized you have to run over pedestrians to get points...
(OK, admittedly, reading all 5 lines of the instructions would have done the trick...)
NOTE: This is not a critique just a question.
Are you purposefully scrolling, vertically, the screen in chunks or is that just the way the canvas scrolls?
Are you purposefully scrolling, vertically, the screen in chunks or is that just the way the canvas scrolls?
I am just rendering to the canvas in the same way you would render a tiled map, only without interpolating between whole tiles.
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