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Pixel art is too mainstream (also TypeScript is kinda nice)

Started by September 16, 2015 04:36 AM
26 comments, last by Anri 9 years, 4 months ago

NO! I CRASHED!!!blink.png

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

NO! I CRASHED!!!:blink:


The instructions specifically tell you not to crash! Can't you follow directions?!! :D
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smr. you have my nostalgia on overdrive. when are we getting ASCII spy hunter(nes)/action fighter(sms)? biggrin.png

Beginner in Game Development?  Read here. And read here.

 

I'll think about it!

In the meantime I've added a jump mechanic to the game. It also now renders to a canvas instead of the dumb "build an html string every frame" method of rendering (was causing stuttering, presumably due to GC of the DOM elements I was trashing 60 times per second).

I want to make a few quick UI changes to polish it off and then I'll look into my next one :D

I'll update the site with the new code later.

OK I've updated the site with the changes I mentioned. I'm not sure how much I like the jumping though...

Also.... 21,850!!!!!!!!!

Took me a few attempts before I realized you have to run over pedestrians to get points... laugh.png

(OK, admittedly, reading all 5 lines of the instructions would have done the trick...)

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NOTE: This is not a critique just a question.

Are you purposefully scrolling, vertically, the screen in chunks or is that just the way the canvas scrolls?

Beginner in Game Development?  Read here. And read here.

 

I am just rendering to the canvas in the same way you would render a tiled map, only without interpolating between whole tiles.

NO! I CRASHED!!!blink.png


The instructions specifically tell you not to crash! Can't you follow directions?!! biggrin.png

laugh.png

Languages; C, Java. Platforms: Android, Oculus Go, ZX Spectrum, Megadrive.

Website: Mega-Gen Garage

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