Hello. I use maya to export some object and terrain (simple mesh) to my game. I reached the point where I need bigger terrain and I want to implement a lod system where the terrain is split in mutiple chuncks and every chunk has different details and I need to keep them the same size of vertices so when I load a different detail version of the chunk I dont create DirectX resources again and I just map the new buffer.
So I dont know how to aproach this without having to generate the chunks by code. Is there any tool in maya that will force a number of vertices to a selected mesh ? I will manually create the terrain chunks and their lelevs of details I just need a hint how to force a fixed number of vertices.